THE GAME INTERFACE

[A] - Player score

[B] - Lines counter

[C] - Depending on game mode:
in 1 player mode: # of Level
in 2 player mode: # of Victories


[D] -
Radar activation message

[E] -
Radar (next block)

[F] -
Activated Power-Ups

[G] - Power-Ups bar

[H] - Game Mode

[I] -
Cronometer (power timer)

[J] - Power-Up alert message

[K] - Hidden Photo


[ A ] - PLAYER SCORE

( ammount of m&m's you've digested in the last 10 years )

[ B ] -
LINE COUNTER


The number of horizontal lines you've filled.
To make a line you have to fill all horizontal empty spaces with the falling blocks. When a filled Line disappears, upper blocks will fall and you will uncover a portion of the hidden photo. Each Line has an additional score. The more simultaneous Lines you make the higher score you'll get.

[ C ] -
NUMBER OF LEVEL OR VICTORIES

This information changes depending on game mode :
- in ONE PLAYER MODE: show the LEVEL of difficulty reached by the player.
- in TWO PLAYER MODE: show the number of VICTORIES by each player.
In both modes, an accoustic bell signals when increasing a level.

[ D ] -
RADAR ACTIVATION

When you reach Level 25 this message will blink to inform you that the Radar has been activated.
The Level number to activate Radar varies according game mode and game difficulty selected.

[ E ] -
RADAR

Shows the next Block that will fall after you place the current block. This lets you idealize the location of the next block, an usefull advantage at more higher levels and when you are fighting a difficult adversary.
Beware that Radar is not always available when you begin a match and you may see just a question mark ( ).

[ F ] -
ACTIVATED POWER-UPS

Each time you activate an Power, a pin will appear corresponding the color of that power-up.
Collect all possible colors and you'll obtain an additional Bonus.


[ G ] -
POWER-UPS BAR

Here you can see the ammount of energy that you have obtained for each Power-Up. Powers are classified by color and are associated by identical color Blocks. Review the section " The Power-Ups " for a deep explanation on their functions.

POWER BAR
POWER
BLOCK
DESCRIPTION
INVISIBLE
Adversary blocks disappear
DRUNK
Confuse adversary player controls
INVERTED
Turn upside-down adversary screen
EARTHQUAKE
Clear empty spaces on your screen
EXCHANGE
Exchanges two columns on adversary screen


[ H ] -
GAME MODE

In ONE PLAYER MODE indicates the difficulty level (Easy, Normal, Hard) and in this zone you see the last uncovered photography.
In TWO PLAYER MODE simply indicates the second player game area.

[ I ] - CRONOMETER

Show the duration of the currently activated power-up. Countdown initiates on " 10 " seconds and when it ends the power turn off. If more powers are activated simultaneouskly then it will show the time of the more recent activated power, without affecting countdown on other activated powers.

[ J ] - POWER-UP ALERT MESSAGE

Warn you a Power-Up activation. The same alert message appears in two times :
- the first time to warn you about an incoming power-up attack.
- the second time while the the cronometer countdowns.
This message remains on screen while the activated power lasts. If you activate two or more power-up simultaneously the screen will show the latest activated power-up without affecting execution of other activated powers.

[ K ] - HIDDEN PHOTOGRAPHY

In this zone you will see how progressively appear the hidden pictures. When you begin a new game you'll see just an empty background. Each time you fill horizontal Lines, a portion of the picture will uncover stepping to you close to the end.


<< Main options
The Power-Ups >>


| Introduction | System Requirements | Starting the game | Unlock the game |
| Main Options | The game interface | The Power-ups | Game tips |
| Key settings | Highscores | Troubleshooting | Interview with Orugaloca | Tech support |